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The soundtrack makes heavy use of chiptune, which bounces between goofy and pseudo-serious songs. The sights of Relic Hunters Legend work well, but the sounds are a bit of a mixed bag. Once again, I’m a fan of this as it helps prevent low-level hunters from being overwhelmed and/or sandbagging other hunters’ performance. This acts like the “You must be this tall to ride” measurement of what levels a hunter can or can’t visit. Better gear not only boosts stats, but the gear level of a hunter. I’m a big fan of this system, since it puts old equipment to use in a system where better weapons aren’t simply bought. Hunters in Relic Hunters Legend boost their stats by collecting gear drops from enemies, then upgrading them using crafting materials either found or recycled from old gear. I hope in the future there’s some effort to balance things according to how many hunters are on the map. You can equip two guns and swap between them, but even with that and recharging offensive abilities I wound up in a stalemate with a boss that could regenerate a shield faster than I could destroy it and put a dent in the health bar. For levels that have a boss at the end-the one boss that appears in all the skirmish levels-the same thing happened almost every time: I ran out of ammo. I couldn’t find anyone to play with, so I went through every available stage alone. It’s designed for online play, but I don’t know how balanced it is for people playing solo. That pales in comparison to my biggest issue with Relic Hunters Legend. It usually only takes 10-15 seconds to get back, but it’s enough of an annoyance to get under my skin, even with being able to sprint and do a quick dash. Dying sends the player back almost to the beginning of the stage. Most levels are long maps where enemies appear at set points. Sometimes the pauses between waves are a bit too long, particularly during “defend the point” stages, but otherwise the pace only gets thrown off by one thing: dying. Each level has environment pieces of varying heights which both the player can enemies can jump up or down while attacking, allowing for some light platforming without interrupting the flow of combat.
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It starts off slow, but once I got to the online stages I was wading through and shooting up wave after wave of enemies. Let’s start by getting one thing out of the way I enjoy the base gameplay of Relic Hunters Legend. There are two levels that cover this (not counting the short prologue) and considering where the story stops, I can only assume more of the gaps in the plot get filled in as things progress. This rebel group tracks down relics of the old world to restore the true version of the past and overthrow an empire led by Duke Ducan and his mostly duck army. They somehow traveled through time and messed up the timeline, but they also came across and join a group called the Relic Hunters. Seven has a weird diamond machine thing the size of a car with “07” on the side of it, thus the name. You play as Seven, a person who’s lost their memory to the point they don’t remember their real name. The story for this build of Relic Hunters Legend gets across the basics. It’s just enough to give an idea of how the progression system works and tease the closed off portions of the overworld map. What’s here for now is a half-dozen or so missions, not counting the two story-heavy intro missions, on a couple different difficulty levels. These include the following: a journal to keep track of quests, various social functions (friends list, clans, etc.), a hub to interact with other players, cosmetics and hunter customization, and a Rebel Rank which raises hunter level caps and gives points to level up skills. Due to its current state, there are a number of features that the final build will have, but which I couldn’t assess at the time. That said, where does the game currently stand?Īt the moment, Relic Hunters Legend is in what’s referred to as the “Founders Alpha” build.
#REDDIT RELIC HUNTERS LEGEND FREE#
Currently in Steam’s Early Access, it’s slated to be free to play once it launches. The result is Relic Hunters Legend, a cooperative top-down shooter with RPG-style progression, loot drops, and an art style that wouldn’t look out of place in a Saturday morning cartoon. Now though, they’ve taken that concept and expanded upon it with RPG elements, a story and a robust multiplayer component. Once upon a time, Brazilian developer Rogue Snail set out to make a game with shooting, evil space ducks, and the shooting of said ducks. Relic Hunters Legend is one of those games. Editor’s Note: Due to the postponement of GDC, oprainfall has taken it upon themselves to help provide coverage to developers who were going to showcase their games there.
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